Owala · Scared Sipless · Ep 5, The Lost · Pilot

The Lost

Peak Exposure Media · production dashboard · pilot episode

The Day

One unit, one shoot day. Everyone works to this — it runs in shoot order, not story order.

Call2:00 PMCrew · talent 2:15
Wrap7:30 PMAfter wild sound
Locations2House + park, one move
Blocks628 shots
Light-locked6:25Golden hour — can't slip
2:00 PMCrew callLoad in. Gaffer goes straight to the interview corner.
2:15 PMTalent callHMU builds the COMPOSED look.
2:45 PMB1 · InterviewHouse, dressed corner. 6 setups off one camera position.
3:35 PMHMU changeCOMPOSED → FRANTIC. 15 min.
3:50 PMB2 · House search9 shots. Handheld, fast.
4:45 PMB3 · CarDriveway. 2 shots, 15 min.
5:00 PMCompany moveHouse → park. Must be under 15 min.
5:30 PMB4 · Park, coldThe return, the empty bench, the wide.
6:10 PMHMU changeFRANTIC → COMPOSED. The flashback has to read fresher.
6:25 PMB5 · Park, goldenThe flashback. Light locks this block.
7:05 PMB6 · Swing, dusk2 locked frames + the creak. No talent.
7:30 PMWild sound, wrap

The back half of the day is fixed: the flashback needs golden hour and the swing needs dusk. Everything before 5:30 has to hold schedule or the ending is gone.

Animatic

The whole episode as a timed cut — reference frames, scratch VO and music. 65 seconds. This is what we are shooting toward.

What it is

AI reference frames cut to the real timing, with scratch VO and the Musicbed track. Not a style reference — a timing reference.

What to listen for

The eulogy runs 9.4 seconds against a 6-second budget. SH14 is extended to hold it. That is a writing decision still open with Kat.

What to watch for

The EARLIER THAT DAY card at 0:26 and the whip-glimpse of the bench at 0:25 — both exist so the flashback reads instantly.

Timeline

The full 65 seconds left to right, with every track. Pan sideways — best on an iPad.

Edit Map

Shot by shot with VO, SFX, music and VFX notes for the editor.

Crew Sheets

What each department is doing and where they are needed, in shoot order.

Camera

Cameron — director / DP
All day
BringTwo bodies if available, 24 / 35 / 50 / 85mm, sticks with a fluid head, a long lens for SH23, ND, and a diffusion filter for the flashback. Cards formatted, batteries charged, 120fps tested on the body before the day.
Floor planscamera + lens conetalentOwalalightmovementplans are overhead — camera at the bottom looking up the page
B1

Interview

2:45 – 3:35  ·  House — dressed corner
SH12 · SH17 · SH13 · SH15 · SH16 · SH14
SH12 reference frame
SHELF WALLKEYPRACHERlocked
SH12

Interview 1 — smug

Lock this frame. Nothing moves for the rest of the block.
Size
Medium, chest-up
Lens
50mm f/2.8
Height
Eye level, dead on
Move
Static
fps
24
SH17 reference frame
SHELF WALLKEYPRACHERsame position
SH17

Safety punch-ins

Punch in right after each beat, while it's still warm.
Size
MCU
Lens
85mm
Height
Eye level, dead on
Move
Static
fps
24
SH13 reference frame
SHELF WALLKEYPRACHERidentical
SH13

Interview 2 — realization

Roll past the line. Let the silence get uncomfortable.
Size
Medium, chest-up
Lens
50mm f/2.8
Height
Eye level, dead on
Move
Static
fps
24
SH15 reference frame
SHELF WALLKEYPRACHERidentical
SH15

Listening, no dialogue

30 seconds of her just listening. Cutaway material.
Size
MCU
Lens
85mm
Height
Eye level, dead on
Move
Static
fps
24
audio only
no plan
SH16

Interviewer question

No picture. Camera can be down.
Size
Audio only
Lens
—
Height
—
Move
—
fps
—
SH14 reference frame
SHELF WALLKEYPRACHEROWALAbottle up
SH14

Interview 3 — the eulogy

Bottle goes up last. She never looks at it.
Size
Medium, chest-up
Lens
50mm f/2.8
Height
Eye level, dead on
Move
Static
fps
24
B2

House search

3:50 – 4:45  ·  House — kitchen, living, hall, bed, entry
SH01 – SH09
SH01 reference frame
ISLANDBOUNCEHER24 + 120fps
SH01

Dumping the bag out

Two takes — one at 24, one at 120.
Size
MCU across the island
Lens
35mm
Height
Counter height, slightly low
Move
Loose handheld
fps
24 + 120
SH02 reference frame
ISLAND~30° down
SH02

Insert — contents spilling

No bottle in frame. That's the joke.
Size
Tight insert
Lens
50–85mm
Height
~30° down, raking
Move
Static, braced
fps
24
SH03 reference frame
SOFAHERlow, handheld
SH03

Flipping couch cushions

Let cushions fly past the edge of frame.
Size
MS
Lens
24–35mm
Height
Low, looking up at her
Move
Reactive handheld
fps
24
SH04 reference frame
KITCHENLIVINGBEDfollow
SH04

Tearing through the house

Stay a half-step behind her. Three passes.
Size
MS follow
Lens
24mm
Height
Chest height, walking
Move
Handheld follow
fps
24
SH05 reference frame
DRESSERHERover shoulder
SH05

Digging through drawers

Safety coverage. Two takes is plenty.
Size
MCU over shoulder
Lens
35mm
Height
Above, looking down past her
Move
Settled handheld
fps
24
SH06 reference frame
CLEAN KEYBAGproduct — on sticks
SH06

Crossbody bag check

Kat's product shot. Clean and steady — not handheld.
Size
Tight product insert
Lens
50mm
Height
Square on, level with pocket
Move
Static
fps
24
SH07 reference frame
WINDOW WALLHERLOCKED
SH07

She stops — blank stare

The only locked frame in the block. Hold it too long.
Size
MS
Lens
35mm
Height
Eye level, centred
Move
LOCKED
fps
24
SH08 reference frame
FRONT DOORHERfollow out
SH08

Grabs keys, out the door

CA grabs the door and keys wild while we're here.
Size
MS to wide
Lens
24–35mm
Height
Chest height
Move
Handheld, follow out
fps
24
SH09 reference frame
whips / snap-zooms
SH09

Retrace flashes — interior

Shoot last, before we reset the dressing.
Size
Quick grabs
Lens
24–50mm
Height
Mixed
Move
Whips, snap-zooms
fps
24
B3

Car

4:45 – 5:00  ·  Driveway
SH10 · SH11
SH10 reference frame
CARBOUNCEHERfrom passenger side
SH10

Digging under the seat

Open door is the key. Bounce into the footwell.
Size
MCU
Lens
35mm
Height
Seat height, passenger side
Move
Small handheld
fps
24
SH11 reference frame
CARunder seat
SH11

Insert — hand under seat

Finds nothing. Two fast extras for the retrace.
Size
Tight insert
Lens
50mm
Height
Low, floor level
Move
Static
fps
24
B4

Park — cold

5:30 – 6:10  ·  Park — bench + open lawn
SH21 · SH22 · SH23 · SH24
SH21 reference frame
BENCHHERfollow from behind
SH21

Arrives, runs to the spot

Move with her. Don't stabilise it.
Size
MS follow from behind
Lens
35mm
Height
Her shoulder height
Move
Moving with her
fps
24
SH22 reference frame
BENCHTAPE THIS MARK
SH22

The empty bench — her POV

Tape the mark. SH20 has to match this exactly.
Size
MS
Lens
50mm
Height
Standing eye height
Move
LOCKED
fps
24
SH23 reference frame
BENCHHERlong lens, far back
SH23

THE WIDE — she drops

Hero shot. Roll 30 and let her drop inside the frame.
Size
Extreme wide
Lens
85–135mm
Height
Low, just above the grass
Move
LOCKED
fps
24
SH24 reference frame
whips
SH24

Retrace flashes — exterior

Fast and rough. Matches SH09.
Size
Quick grabs
Lens
35mm
Height
Mixed
Move
Whips
fps
24
B5

Park — golden

6:25 – 7:00  ·  Park — bench
SH18 · SH19 · SH20 · SH28
SH18 reference frame
BENCHHEROWALASAME MARK AS SH22
SH18

Flashback — on the bench

60fps minimum. Diffusion on. This is a memory.
Size
MS
Lens
50mm
Height
Seated eye level
Move
LOCKED
fps
60 / 120
SH19 reference frame
BENCHHEROWALAshe exits · bottle stays
SH19

She stands and walks off

She never looks back. Not once.
Size
MS to wide
Lens
50mm
Height
Seated eye level
Move
LOCKED
fps
60 / 120
SH20 reference frame
BENCHOWALAMATCHES SH22
SH20

KEY — the bottle alone

Hold 20 seconds after she's gone. This is the one.
Size
MS, bottle centre
Lens
50mm
Height
Seated eye level
Move
LOCKED
fps
60 / 120
SH28 reference frame
BENCHwhip across
SH28

Whip across the bench

Six versions. Drag the shutter if you can.
Size
Whip
Lens
35mm
Height
Chest height
Move
Fast horizontal whip
fps
24
B6

Swing — dusk

7:05 – 7:30  ·  Park — swing set
SH25 · SH26 · SH27
SH25 reference frame
SWINGLOCKED
SH25

Empty swing, moving

Let the swing settle into rhythm before rolling.
Size
MS
Lens
50mm
Height
Seat height, square on
Move
LOCKED
fps
24
SH26 reference frame
SWINGOWALADO NOT MOVE
SH26

MATCH — Owala on the seat

Do not touch the tripod. Identical frame.
Size
MS
Lens
50mm
Height
Seat height, square on
Move
LOCKED
fps
24
SH27 reference frame
CHAINtight insert
SH27

Insert — swing chain

Record the creak wild. Everything else off.
Size
Tight insert
Lens
85mm
Height
Chain height, slight up
Move
Static
fps
24

Gaffer

Lighting
1 day · kit included
BringBig soft source + stand, bounce boards, floppy/neg fill, one warm practical for the interview background, a small LED panel for the park, and enough stingers to reach the interview corner from a safe outlet.
B1

Interview

2:45 – 3:35  ·  House — dressed corner
SH12 · SH17 · SH13 · SH15 · SH16 · SH14
SH12
SH12
SH17
SH17
SH13
SH13
SH15
SH15
SH14
SH14

Rig this before talent arrives — it is your one hero setup and the only lighting in the episode anyone will study. Big soft source camera left at about 45°, a touch above her eyeline. Background a stop and a half under her. One warm practical far camera right for separation off the wall. Hold it across all four beats, then pull the key down roughly a third of a stop for SH14 so the eulogy sits moodier than the smug take without anyone noticing why.

You have 45 minutes before the first take. Use all of them here — the rest of the day is fast and dirty.

B2

House search

3:50 – 4:45  ·  House — kitchen, living, hall, bed, entry
SH01 – SH09
SH01
SH01
SH02
SH02
SH03
SH03
SH04
SH04
SH05
SH05
SH06
SH06
SH07
SH07
SH08
SH08
SH09
SH09

Fast and minimal: one bounce for fill, negative fill to hold the contrast. Do not light this for beauty. It is handheld chaos and speed matters far more than polish — we have nine shots in 55 minutes. Kill any practical that flickers or shifts colour on camera.

One exception: SH06, the bag insert. That is Kat's product callout and it needs to be clean and properly lit. Give it two minutes of real attention while the rest of the block stays rough.

B3

Car

4:45 – 5:00  ·  Driveway
SH10 · SH11
SH10
SH10
SH11
SH11

The open driver's door is your key. Bounce into the footwell so the shadow side still reads — car interiors go muddy on camera faster than they look to the eye.

15 minutes. Nothing elaborate.

B4

Park — cold

5:30 – 6:10  ·  Park — bench + open lawn
SH21 · SH22 · SH23 · SH24
SH21
SH21
SH22
SH22
SH23
SH23
SH24
SH24

Natural light. Negative fill on her face to keep this block cool and flat — it has to feel colder than the golden-hour block that follows it, and that contrast is doing the flashback's work for us. If the sun is out and hard, find shade or wait for cloud rather than fighting it.

Grade will push this cold, but it only works if we don't shoot it warm.

B5

Park — golden

6:25 – 7:00  ·  Park — bench
SH18 · SH19 · SH20 · SH28
SH18
SH18
SH19
SH19
SH20
SH20
SH28
SH28

Natural backlight off the low sun. Bounce or a small LED to bring her face back. Diffusion on the lens and push the bloom past what feels comfortable — this is a memory and it should look like one.

This block is time-locked. Golden hour does not wait, so everything before it has to hold schedule.

B6

Swing — dusk

7:05 – 7:30  ·  Park — swing set
SH25 · SH26 · SH27
SH25
SH25
SH26
SH26
SH27
SH27

Expose for the sky and let everything else go to silhouette. No fill at all.

You are effectively wrapped once this is lit — it is two locked frames and an insert.

Camera Asst

Focus · sound · media · resets
1 day
BringRecorder, two lavs, a boom if we have one, slate, follow focus, gaff tape for marks, a hard drive for the offload, and a phone for continuity stills.
B1

Interview

2:45 – 3:35  ·  House — dressed corner
SH12 · SH17 · SH13 · SH15 · SH16 · SH14
SH12
SH12
SH17
SH17
SH13
SH13
SH15
SH15
SH14
SH14

Pull focus, lav on her into the recorder, slate every take. Audio matters more here than anywhere else in the day — this is the only block with dialogue.

Before SH14, tape the bottle's position on the shelf so it can be put back identically if we go again. Then record SH16, the interviewer question, clean off-camera.

B2

House search

3:50 – 4:45  ·  House — kitchen, living, hall, bed, entry
SH01 – SH09
SH01
SH01
SH02
SH02
SH03
SH03
SH04
SH04
SH05
SH05
SH06
SH06
SH07
SH07
SH08
SH08
SH09
SH09

Follow focus handheld and reset the room between every single take — cushions back, drawer closed, bag repacked, keys rehung. This is most of your job in this block and it is what keeps us on schedule.

Shoot a continuity still of every setup before the first take. Nine shots, five rooms, one hour — without photos we will not get it back.

B3

Car

4:45 – 5:00  ·  Driveway
SH10 · SH11
SH10
SH10
SH11
SH11

Hold the bounce. Watch the driver's door does not drift closed between takes.

Record the car door and the seat-rail sounds wild while we are here.

B4

Park — cold

5:30 – 6:10  ·  Park — bench + open lawn
SH21 · SH22 · SH23 · SH24
SH21
SH21
SH22
SH22
SH23
SH23
SH24
SH24

Tape the tripod mark for SH22 and photograph the frame. That exact mark gets reused in the next block, and the SH20/SH22 match is the best cut in the episode.

Keep a water and a towel on her — SH21 is a real run and we may go several times.

B5

Park — golden

6:25 – 7:00  ·  Park — bench
SH18 · SH19 · SH20 · SH28
SH18
SH18
SH19
SH19
SH20
SH20
SH28
SH28

Put the tripod back on the taped SH22 mark before anything else. Then watch bottle continuity like a hawk — same bottle, same cap orientation, same spot on the bench across SH18, SH19 and SH20.

Confirm the body is actually recording at 60 or 120 before the first take, not after.

B6

Swing — dusk

7:05 – 7:30  ·  Park — swing set
SH25 · SH26 · SH27
SH25
SH25
SH26
SH26
SH27
SH27

Do not touch the tripod between SH25 and SH26. Place the bottle, step out of frame, roll. That is the whole gag.

Then record the swing creak wild — ten clean takes with everything else switched off and everyone standing still. The last two seconds of the film is this sound with nothing under it.

HMU & Wardrobe

Hair, makeup, wardrobe
1 day · 2 looks
BringTwo complete looks off one wardrobe. Kit for a fast 15-minute flip in both directions, blotting papers, a glycerine mister for the sweat, and a brush that can break clean hair up convincingly.
B1

Interview

2:45 – 3:35  ·  House — dressed corner
SH12 · SH17 · SH13 · SH15 · SH16 · SH14
SH12
SH12
SH17
SH17
SH13
SH13
SH15
SH15
SH14
SH14

COMPOSED. Soft waves to the collarbone, clean natural makeup, cream ribbed top, straight-leg jeans, white sneakers. Touch up between beats.

For SH14 only: take the shine down and let her read drained. Tired, not crying — no visible tears. It should look like the end of a long day even though we are shooting it first.

B2

House search

3:50 – 4:45  ·  House — kitchen, living, hall, bed, entry
SH01 – SH09
SH01
SH01
SH02
SH02
SH03
SH03
SH04
SH04
SH05
SH05
SH06
SH06
SH07
SH07
SH08
SH08
SH09
SH09

CHANGE AT 3:35 — COMPOSED → FRANTIC, 15 minutes. Break the hair up, pull flyaways loose, drop the shine control, light sheen on the forehead and temples. Same wardrobe throughout, progressively more rumpled.

Build the mess across the block rather than all at once — she should look worse at SH08 than at SH01.

B3

Car

4:45 – 5:00  ·  Driveway
SH10 · SH11
SH10
SH10
SH11
SH11

Frantic, holding. Quick check only.

B4

Park — cold

5:30 – 6:10  ·  Park — bench + open lawn
SH21 · SH22 · SH23 · SH24
SH21
SH21
SH22
SH22
SH23
SH23
SH24
SH24

Frantic at its messiest. She has been running and this is the furthest she gets from the composed look. Add sheen before SH21 — it is a real run and it should show.

B5

Park — golden

6:25 – 7:00  ·  Park — bench
SH18 · SH19 · SH20 · SH28
SH18
SH18
SH19
SH19
SH20
SH20
SH28
SH28

CHANGE AT 6:10 — FRANTIC → COMPOSED, 15 minutes. This is the most important thing you do all day. This block is 'earlier that day' and the entire flashback reads or fails on whether the audience can see at a glance that she looks fresher.

Best version of the look. If anything, push it slightly cleaner than B1 — we are only cutting between the two, so the difference only has to be visible side by side.

B6

Swing — dusk

7:05 – 7:30  ·  Park — swing set
SH25 · SH26 · SH27
SH25
SH25
SH26
SH26
SH27
SH27

No talent in this block.

You are wrapped after B5 — unless we pick the eulogy up at the end of the day, in which case stay for the flip back.

Art & Props

Dressing, product, continuity
Cameron on the pilot
BringTwo identical Owalas (one is the unscratched hero), the floating shelf and its dressing, bag contents, and a reset kit so the house goes back between every take.
B1

Interview

2:45 – 3:35  ·  House — dressed corner
SH12 · SH17 · SH13 · SH15 · SH16 · SH14
SH12
SH12
SH17
SH17
SH13
SH13
SH15
SH15
SH14
SH14

Build the shelf: light oak floating shelf, pothos in a white pot, three earth-tone hardcovers, a terracotta vase — and a deliberate bottle-width gap between the plant and the books.

The bottle goes on the shelf for SH14 only, after the first four setups are done. Tape its mark first so it can be replaced exactly.

B2

House search

3:50 – 4:45  ·  House — kitchen, living, hall, bed, entry
SH01 – SH09
SH01
SH01
SH02
SH02
SH03
SH03
SH04
SH04
SH05
SH05
SH06
SH06
SH07
SH07
SH08
SH08
SH09
SH09

Dress the bag contents: keys, wallet, lip balm, hairbrush, earbuds case, sunglasses, a couple of receipts — and no bottle anywhere in frame or anywhere near it. Sofa cushions, knit throw, a dresser drawer of folded clothes, keys on the entry hook.

Reset after every take. Nine shots across five rooms and the house has to go back each time.

B3

Car

4:45 – 5:00  ·  Driveway
SH10 · SH11
SH10
SH10
SH11
SH11

Floor mat and a single stray receipt under the seat. Nothing else — the shot finds nothing and the frame should support that.

B4

Park — cold

5:30 – 6:10  ·  Park — bench + open lawn
SH21 · SH22 · SH23 · SH24
SH21
SH21
SH22
SH22
SH23
SH23
SH24
SH24

Nothing on the bench. Flatten the grass very slightly where the bottle sat so the spot reads as recently occupied.

B5

Park — golden

6:25 – 7:00  ·  Park — bench
SH18 · SH19 · SH20 · SH28
SH18
SH18
SH19
SH19
SH20
SH20
SH28
SH28

Bottle upright on the bench seat camera-left of her, crossbody bag on her other side, phone in her hand. Hero bottle only — the unscratched one.

Mark the bottle's exact position on the bench before SH19 so it is identical when she leaves and in SH20.

B6

Swing — dusk

7:05 – 7:30  ·  Park — swing set
SH25 · SH26 · SH27
SH25
SH25
SH26
SH26
SH27
SH27

Wipe the hero bottle and place it on the swing seat for SH26 only. It is going to catch the last of the sky and every fingerprint will show.

Talent

Lead — carries the episode
Call 2:15
BringWardrobe fits before the day. Lines learned cold — the interview is four separate emotional states on one unmoving camera and there is nowhere to hide.
B1

Interview

2:45 – 3:35  ·  House — dressed corner
SH12 · SH17 · SH13 · SH15 · SH16 · SH14
SH12
SH12
SH17
SH17
SH13
SH13
SH15
SH15
SH14
SH14

Four separate states on one unmoving camera: smug and certain, then blank, then listening, then deflated. Play every one of them completely straight — the comedy only works if you never once acknowledge that it is funny.

The eulogy is a eulogy. Treat the bottle like a person you lost. The more seriously you take it, the funnier it gets, and the second you wink at it the episode dies.

B2

House search

3:50 – 4:45  ·  House — kitchen, living, hall, bed, entry
SH01 – SH09
SH01
SH01
SH02
SH02
SH03
SH03
SH04
SH04
SH05
SH05
SH06
SH06
SH07
SH07
SH08
SH08
SH09
SH09

Full panic. Keep moving, don't pace yourself, let it get genuinely messy. You will do most actions two or three times.

Except SH07 — the stop. Everything goes dead still and blank. That hard turn from chaos to nothing is the pivot of the whole film and it needs to be a real stop, not a slow-down.

B3

Car

4:45 – 5:00  ·  Driveway
SH10 · SH11
SH10
SH10
SH11
SH11

Cramped and frustrated. Short block, 15 minutes.

B4

Park — cold

5:30 – 6:10  ·  Park — bench + open lawn
SH21 · SH22 · SH23 · SH24
SH21
SH21
SH22
SH22
SH23
SH23
SH24
SH24

Breathless — run it for real. And on the wide, the camera is a long way away on a long lens, so play it small and let the empty frame do the work. Don't perform the collapse, just let it happen.

B5

Park — golden

6:25 – 7:00  ·  Park — bench
SH18 · SH19 · SH20 · SH28
SH18
SH18
SH19
SH19
SH20
SH20
SH28
SH28

Calm and content. This is the only easy moment in the film and it has to feel like a completely different day. Unhurried, pleasant, nothing on your mind.

On SH19 you stand up and walk away and you never look back at the bottle. Not a glance. That is the whole premise.

B6

Swing — dusk

7:05 – 7:30  ·  Park — swing set
SH25 · SH26 · SH27
SH25
SH25
SH26
SH26
SH27
SH27

Wrapped.

If there is time we may pick the eulogy up again at the end of the day — real tiredness would help that take enormously.